Description
Stickman Archer Assassin is a 2D action game developed by a small independent studio, released for mobile platforms in 2018. The game places the player in control of a stick figure character tasked with eliminating a series of humanoid targets across multiple levels. Each level presents a static environment with obstacles, such as walls, crates, and barrels, which the player must use for cover. The primary objective is to kill all designated targets using a bow and arrow, while avoiding detection or direct confrontation. The game employs a physics-based arrow trajectory system, where gravity and distance affect arrow flight. Levels are completed when all targets are eliminated, and the player character remains alive. The game features a minimalist art style with a monochrome stickman aesthetic and a simple user interface displaying arrow count and level progress.
Instructions
Gameplay mechanics center on stealth and precision. The player character remains stationary at a fixed position on the left side of the screen. Targets move along predetermined paths or stand at specific points on the right side. The player must time shots to hit targets when they are exposed and not obstructed by obstacles. Each level has a limited number of arrows, typically between three and five. Missing a target or hitting an obstacle wastes an arrow and may alert nearby targets, causing them to change behavior or flee. The game ends if the player runs out of arrows without eliminating all targets or if the player character is hit by a target's projectile.
Operation controls are touch-based. The player taps and drags on the screen to aim the bow. A dotted trajectory line appears, showing the predicted path of the arrow based on the current aim angle and power. Releasing the tap fires the arrow. There is no separate power meter; the trajectory line adjusts dynamically as the player drags. The player can also tap a button to zoom in on the target area for finer aim. No other control inputs are used.
Tactical techniques include aiming slightly above a moving target to account for arrow drop and target speed. Shooting through gaps between obstacles requires precise alignment of the trajectory line. Players should observe target patrol patterns for at least one full cycle before firing. Shooting a target that is partially behind cover often results in the arrow hitting the cover. Using the zoom function is recommended for long-distance shots. In levels with multiple targets, eliminating the stationary target first reduces complexity. The arrow can also be used to destroy certain fragile obstacles, such as wooden crates, to create new firing lanes.
Operation controls are touch-based. The player taps and drags on the screen to aim the bow. A dotted trajectory line appears, showing the predicted path of the arrow based on the current aim angle and power. Releasing the tap fires the arrow. There is no separate power meter; the trajectory line adjusts dynamically as the player drags. The player can also tap a button to zoom in on the target area for finer aim. No other control inputs are used.
Tactical techniques include aiming slightly above a moving target to account for arrow drop and target speed. Shooting through gaps between obstacles requires precise alignment of the trajectory line. Players should observe target patrol patterns for at least one full cycle before firing. Shooting a target that is partially behind cover often results in the arrow hitting the cover. Using the zoom function is recommended for long-distance shots. In levels with multiple targets, eliminating the stationary target first reduces complexity. The arrow can also be used to destroy certain fragile obstacles, such as wooden crates, to create new firing lanes.
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