Description
8 riders drop in on the same mountain and only one of them reaches the bottom first. You carve between the gate flags, hit the kickers, spin 360s and 720s with a grab held, and stack a combo for every trick you land clean.
The others are in your way, and you do not have to be polite about it: a snowball puts a rider on his back, and a full speed hit sends him tumbling down the slope. The mountain also gives you rails to grind, coins to collect and a snowmobile that hands you a burst of speed.
Ahead of you are three cups and twelve stages, from the bunny bowl through the pine run to the summit, in golden hour, night shift and whiteout. Then the endless run opens up, where the slope never stops and the riders keep getting faster.
The others are in your way, and you do not have to be polite about it: a snowball puts a rider on his back, and a full speed hit sends him tumbling down the slope. The mountain also gives you rails to grind, coins to collect and a snowmobile that hands you a burst of speed.
Ahead of you are three cups and twelve stages, from the bunny bowl through the pine run to the summit, in golden hour, night shift and whiteout. Then the endless run opens up, where the slope never stops and the riders keep getting faster.
Instructions
Mobile:
Drag your thumb to steer left and right. A tap at the lip of a kicker pops you into the air, and keeping your finger down spins the board: let go early and you land clean.
Keyboard:
A and D or the left and right arrows: steer.
Space: pop at the lip, hold it in the air to spin.
Shift: grab the board in the air.
F: throw a snowball.
Your job in a run: pass between the gate flags, score points with tricks and finish at or above the placing the stage asks for.
Drag your thumb to steer left and right. A tap at the lip of a kicker pops you into the air, and keeping your finger down spins the board: let go early and you land clean.
Keyboard:
A and D or the left and right arrows: steer.
Space: pop at the lip, hold it in the air to spin.
Shift: grab the board in the air.
F: throw a snowball.
Your job in a run: pass between the gate flags, score points with tricks and finish at or above the placing the stage asks for.
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