Description
Clown Fiesta is a shooter: fight mobs, bosses, and other players, find weapons, and upgrade your character.
Instructions
Desktop (keyboard and mouse)
Movement
- W / A / S / D move.
- Space dash in the movement direction, or towards the aim when standing still.
Aim and attack
- Mouse move aims the weapon at the cursor.
- Left mouse button attacks with the current weapon. Hold to keep attacking at its fire rate.
- Right mouse button is the alternate attack: throws throwable melee weapons (Baseball Bat, Meteor Maul) and pokes with Sword, Tempest Glaive. Nothing with a gun.
- F throws a grenade, or detonates the one already in flight.
Weapons and pickups
- 1 / 2 select the melee or ranged slot.
- Mouse wheel cycles through occupied slots.
- Click a floor weapon to pick it up when in range. Orbs are collected by walking over them.
Spells, once the skill is learned
- Q Repel, E Shield, R Haste, C Fire Breath.
Menus and information
- U stat upgrades, I skill upgrades. Each opens only while points are unspent.
- Tab held shows the scoreboard.
- P pauses in solo games.
Mobile (touch screen, landscape)
Movement
- Touch anywhere on the right half of the screen and drag to move. The stick appears under your thumb.
- The jump button in the bottom-left corner dashes in the stick's direction, or towards the aim when standing still.
Aim and attack
- Aiming and attacking are automatic. The weapon locks onto the nearest visible enemy: guns fire at it, melee weapons swing once it is in reach. With no enemy around, the weapon faces where you move.
- Tap a barrel or a steam pipe to attack it instead. Tap empty ground to cancel.
- The Throw / Poke button next to the jump button is the alternate attack. It appears only with a weapon that has one: Throw for the Baseball Bat and Meteor Maul, Poke for the Sword and Tempest Glaive.
- The grenade button next to the jump button throws a grenade, or detonates the one already in flight.
Weapons and pickups
- Tap a weapon slot at the bottom of the screen to switch to it.
- A Pick up button appears next to the jump button when a floor weapon is in range. Orbs are collected by walking over them.
Spells, once the skill is learned
- Each learned spell adds a button above the jump button: Repel, Shield, Haste, Fire Breath.
Menus and information
- The two + buttons right of the weapon slots open stat upgrades and skill upgrades. They appear only while points are unspent.
- MENU and pause are in the top-right corner.
- Turning the device upright pauses the game until it is back in landscape.
Movement
- W / A / S / D move.
- Space dash in the movement direction, or towards the aim when standing still.
Aim and attack
- Mouse move aims the weapon at the cursor.
- Left mouse button attacks with the current weapon. Hold to keep attacking at its fire rate.
- Right mouse button is the alternate attack: throws throwable melee weapons (Baseball Bat, Meteor Maul) and pokes with Sword, Tempest Glaive. Nothing with a gun.
- F throws a grenade, or detonates the one already in flight.
Weapons and pickups
- 1 / 2 select the melee or ranged slot.
- Mouse wheel cycles through occupied slots.
- Click a floor weapon to pick it up when in range. Orbs are collected by walking over them.
Spells, once the skill is learned
- Q Repel, E Shield, R Haste, C Fire Breath.
Menus and information
- U stat upgrades, I skill upgrades. Each opens only while points are unspent.
- Tab held shows the scoreboard.
- P pauses in solo games.
Mobile (touch screen, landscape)
Movement
- Touch anywhere on the right half of the screen and drag to move. The stick appears under your thumb.
- The jump button in the bottom-left corner dashes in the stick's direction, or towards the aim when standing still.
Aim and attack
- Aiming and attacking are automatic. The weapon locks onto the nearest visible enemy: guns fire at it, melee weapons swing once it is in reach. With no enemy around, the weapon faces where you move.
- Tap a barrel or a steam pipe to attack it instead. Tap empty ground to cancel.
- The Throw / Poke button next to the jump button is the alternate attack. It appears only with a weapon that has one: Throw for the Baseball Bat and Meteor Maul, Poke for the Sword and Tempest Glaive.
- The grenade button next to the jump button throws a grenade, or detonates the one already in flight.
Weapons and pickups
- Tap a weapon slot at the bottom of the screen to switch to it.
- A Pick up button appears next to the jump button when a floor weapon is in range. Orbs are collected by walking over them.
Spells, once the skill is learned
- Each learned spell adds a button above the jump button: Repel, Shield, Haste, Fire Breath.
Menus and information
- The two + buttons right of the weapon slots open stat upgrades and skill upgrades. They appear only while points are unspent.
- MENU and pause are in the top-right corner.
- Turning the device upright pauses the game until it is back in landscape.
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